Among those interested in the work of Republia, was PaxNet, South Korean fintech company with over 6.5 million users. Aside from rebranding, Republia visited blockchain conferences and arranged meetings with potential investors. For the improvement of the project awareness, Republia engaged Gx0 Marketing and PR Agency to build a brand development strategy and redesign Republia website. To bring this idea into life Republia has been working on the attraction of investors. The whole idea seems to be coherent and ambitious, but there is a lot of work ahead to be done. Every user can influence the way Republia is developing. They aim to create a trusted community and to make a consensus mechanism just and fair Republia also introduces Republia ID. The community growths and builds a stable network. Without hardforks community is not divided with every modification of the system. It allows updating the blockchain automatically not splitting a blockchain into two. To prevent such a common problem of major blockchains as hardforks Republia designed a three-layer structure of the protocol. This way Republia solves the problem of low network capacity. The blockchain also applies the technology of sidechain, making it scalable and fast. The key feature of this functional programming language is that its mechanism minimizes errors and provides the best security level. Republia created the whole ecosystem on the Republia blockchain which itself is written in the OCaml programming language. The company claims that it is the most stable and the fastest protocol in the world for now. However, it might also end on day 4 if you fail to reach the goal to increase loyalty to +20 on the end of day 3.Republia Group is a Ukrainian company that developed its blockchain. Gameplay either ends on day 11 because the "Great and Honorable Leader" decided to invest in "newer technology", or Republia gets overthrown into Democria, or vice versa. The game's challenge is derived from trying to deduce what effect the different news stories will have (both on readership and Republian loyalty) and making the most of the news stories presented for any given day by choosing which to show and in what size. The Ministry of Media tasks the Editor in Chief with both expanding readership and increasing loyalty, while the rebels ask the Editor in Chief to run damaging stories while still increasing readership. New stories appear as the clock counts down toward press time. Gameplay consists of dragging different wire stories from the left side of the screen to the newspaper template on the right. Several primitive storylines play out in the headlines of stories that the Editor in Chief chooses from, including the marriage and divorce of two famous actors, the increasingly clear unpreparedness of the Republian military, the defection of celebrities to Antegria, and increasingly tumultuous weather as the rebellion gains steam. If he does not, at the end of 11 days he is told his post is no longer required, and his family have been killed off. If he complies, the rebellion is successful but his family is killed and the new state of Democria tasks him with producing the same propaganda that the Republian Ministry of Media did. The Editor in Chief's family is held by the government, and their privileges and continued survival are contingent on the Editor in Chief performing adequately.Īs the game continues, the wire service is hijacked by dissidents who instruct the Editor in Chief to start running damaging stories in order to increase support for the rebellion. However, in The Republia Times, the player-character is the Editor in Chief of the state controlled newspaper in Republia, which has recently ended a war with Antegria.
#THE REPUBLIA TIMES DOWNLOAD FOR FREE#
The Republia Times can be played for free at .Īs in Papers, Please, the protagonist is a nameless bureaucrat tasked with competing against the clock in order to fulfill his mandate for a totalitarian state that is recovering from a lengthy war. The Republia Times is a much simpler game than Papers, Please, with less ethical complexity and a more cynical conclusion. Their visual styles also imitate obsolete computers (a style also used in Pope's other game, Return of the Obra Dinn). It either takes place in a universe similar to that of Papers, Please or in the same universe but several years after the events depicted in Papers, Please.īoth games contain several similar themes, the protagonist is responsible for the welfare of his family and is approached by rebels intent on toppling the regime. The Republia Times is a precursor to Papers, Please, created in Flash as a warmup entry for Ludum Dare 23.